I seldom used the plasma rifle, pistol, and the chaingun in 2016. Dash is awesome, and I like the monkey bars. Marauder is annoying though, particularly when he's with other demons. Has bigger levels, with more environment variety. + It feels like you are the DOOM slayer from the get go.ĭOOM Eternal, improves on 2016 with more of everything. Resource management is good, but at times, Eternal goes overboard. Meaning, you don't run around looking for fodder enemies to chainsaw, in the heat of battle. + Boss battles that are enjoyable mano-a-mano, and not gimmicky as some of Eternal's. Mild platforming, and my God, no swimming, nor forced movement restricting toxic goo. + Pretty much non-stop, highly kinetic action, with focused gameplay that plays more like OG DOOM. There are some things Eternal does better than 2016 as well) Most of what you do seem to happen by accident, as you could have been teleportet right where you needed to be, instead of on an edge of a map for you to clean up. ![]() In Eternal you are jumping back and forth between several places. Every map was leading to the next, and you were always working towards something, while dealing with everything that stood in your way. and you saw the impact your actions had on that world as the story progressed. Lastly, the way the levels were sequenced. how did they manage to make the chainsaw mundane?. ![]() ![]() in the new one this is a mundane animation you have to wait out to refill your ammo. it was because that enemy was judged and damned by you, to die in a spectecular way. When you used that somewhat rare resource, it was something you had carried around with you, waiting for the right opponent. The chainsaw was a badass emergency tool or something you saved up for that one particular enemy. Just follow the recipie throughout the game and you'll live, if you hit your marks you'll do better, if you miss them you'll be punished.) In the new one you have unlimited resources as long as you do exactly as they intend. Both in build and how you expended your resources (Like weapons/ammo, and saw). (The new one is a more badass character in abilities, but he seem way to calm outside of that.) He was an angry dude with a focused goal, just willing himself trough it no matter what. I believe the character works better in 2016. This might come to Eternal, but it is something 2016 had. (Just how I see it of course)įirst just to get a low blow out of the way, I enjoyed the SnapMap. Or perhaps tedious activities are what I need most while locked in Iso Mode.I don't want to say 2016 is bettter than Eternal as a whole, but I can try to put some parts I think 2016 did better. Maybe it was mild OCD kicking in, or the fact that maybe I was missing ‘the great outdoors’. Exactly the type of shit I would avoid doing at all costs IRL. ![]() The other night, I realised I’d been weeding grass for the past couple hours into the early hours of the morning. Walking the eerily quiet streets outside my house while practicing the suggested 1.5m safe social distancing space? Not in Animal Crossing, baby! Where I’d normally avoid eye contact with my neighbours in real life, I’m now dashing up to them, distance be damned, to offer my services for whatever vapid request they may have. The kind of things I’d usually be doing outside. Now that I’m more or less confined to my apartment, I can’t wait to fire up Animal Crossing each day and wander around doing, well, extremely banal shit. The Author depicted purchasing Animal Crossing: New Horizons Both franchises' respective fandoms also took note, and in a surprising, touching way responded with an array of memes mashing up the series’ starkly different protagonists. I’m not the only person to recognise the cosmic irony of two polar opposite AAA titles sharing a release day. Yet in their own way, each title offers its own take on a salve for these strange times where 4 square metres of personal space is the new norm. If Doom is a six pack of Monster Energy, Animal Crossing is a pitcher of homemade lemonade. The yin to the other’s yang within the video game spectrum. While both games shared a birthday cake, you’d be shit out of luck to find two games that were more diametrically opposed in terms of gameplay, aesthetic and audience appeal. Last weekend saw the release of two hotly-anticipated titles: Nintendo’s sickly sweet village life simulator Animal Crossing: New Horizons and Bethesda's ultra violent demon-slaughtering simulator Doom Eternal. But one source of distraction has been secretly preparing us all for an era where social distancing and self-quarantining is the new norm. With cinemas shutting down and most live music relocated to bedrooms, the entertainment industry has been hit hard by the COVID-19 pandemic. No mistaking it: shit is pretty weird out there right now.
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